Make some "station turrets", kind of in the middle of the map and the edges, set some positions with mini turrets with traps around and such, a way to bait them into traps and to start wounding them while they are still far from your base. Some traps or mines where raids usually come or pass through the map. So you're essentially eliminating an enemy with 1 trap instead of needing to kill them with 3.ĭidnt ever bothered to do mazes, not even 1.0 and before, and much less after the introduction of thermites and the ai rework.įor me, what works for everything, is just have some defenses everywhere around the map, like: Lastly, consider that any enemy that fails to make it to the battle before the group breaks is essentially eliminated - so if you have a few spike traps around your base, at corners, natural barriers, the edges of ponds etc - any enemy far enough away from the killbox that gets injured won't get to see combat, because they'll be too slow. Use sparingly though, otherwise you're just aiding the enemy in getting to you. One benefit of leaving the floor bare is, if you put down even 1 or 2 tiles of flooring, the AI recognizes it's faster pathing, and prioritizes it - which can lead them right into a trap. I say nades specifically, because they're much faster than launchers. Sooner or later you'll want to create a position to the side that can chuck nades at the entrance - likely EMP for mechs and enemy shields. The interior spike traps can be placed closer to the main line, as opposed to the mouth of the killbox - that way, they'll only be used on enemies that get dangerously close, instead of being used on enemies you might've been able to gun down. With a certain weapon in mind being used by the majority of colonists. Yours seems about SMG-sized to begin with, so if you add a sandbag line, you might need to push the entrance forward so it's max range for whatever weapon type you've designed the killbox for - and that's generally a great way to design killboxes, BTW. So I'd say make it a crescent at the least, though once you have enough colonists, you ideally want a "U" that essentially covers the entrance from 3 sides.Ĭolonists won't friendlyfire each other within 5 tiles, so you can afford to have a sandbag line 2-3 tiles in front of your main line - this is generally where you put some melee blockers, ideally equipped with shields when you get them, maybe a few miniturrets (explosive risk, be aware) and MAYBE some shotgun/SMG'ers, depending on the size of your killbox and the enemy you're facing - keep in mind this is essentially the bait/blocker line though, so expect anything you place here to catch the worst of it. As it is, once an enemy makes it to a colonist, nobody else can help kill it because the angle doesn't allow for it. Your defensive line could use a stronger "curve" and possibly allow for two sandbags between blocks instead of one, but that could fall under preference. They have an explosive radius of 3 tiles, so if you're worried, try to space them out a bit. You want them pouring lead as much as possible - as they are, they might get to fire at a single enemy once as they run by. I get the temptation to wall between them to prevent a chain explosion, but they'd be much better served in a line facing the entrace, nearer your defensive wall. Your "southern" turrets have a very limited field of fire, and once one pops, it creates a nice little hidey-hole for an enemy. Your killbox is both lit and paved - you want neither, since they speed up movement (lights only at night, but still), and allow the enemy to close quicker. Even if that takes putting a colonist near the entrance and then running him back. Make sure they're "de globbing" before they reach your killbox, too. Speaking of which, you probably want to fill the actual passage with something like sandbag, nothing, sandbag, nothing etc - enemies will move as a giant glob until they're close to danger, and then collision kicks in, and they have to move single file, which is exactly what you want - them filing slowly, 1 at a time, into your death pit. Most people fill the last few tiles of the mouth with sandbags or columns to encourage the enemy to keep moving, but it can be a bit unreliable. The mouth of your killbox is a "T" which gives two enemies full cover to snipe back at you. Happy to offer some friendly suggestions.
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